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v1.32: The Marketplace

The Marketplace is open, and the adventure got tighter. Two big swings this patch. First, the biggest system we have ever shipped: real player-to-player trading, where you set prices and sell Equipment directly to other players (Limited Raid Gear only at launch, and only gear you have not modified). Second, the core loop itself: every long 60-day chapter is now a snappier 30 days you can finish in a short sitting, with Auto-Advance to carry you to the key decisions and a complete overhaul of Adventure choices so those decisions land cleaner. On top of those: a Monster Codex that pays you in Gems, the new Hollow Warden boss on Guild Raid Level 24, Dutch support, and a stack of combat and UI fixes.


At a Glance

🐕✨ Feature Updates 🐕✨

  • The Marketplace is here. Set prices and manage listings to trade Equipment directly with other players. Only Limited Raid Gear Set pieces are eligible for now.
  • Soulbound and Tradeable. Equipment you merge or upgrade becomes Soulbound. Only unmodified pieces carry the Tradeable tag and can be listed, and a new warning protects Tradeable items from accidental upgrades.
  • Expired listings come back to you. Anything that does not sell is refunded to your inbox automatically.
  • Market Credits. Earn credits from sales or buy them directly from the Shop.
  • Snappier chapters. Every chapter that ran 60 days is now 30, so a full chapter fits in a short sitting.
  • Auto-Advance to the decisions. Fast Pass now carries you through the routine stretches and stops at the key decision points.
  • Guild Raids now require 3 party members to start.
  • Adventure choices, overhauled. A completely new UI for the decisions you make on a run, with room for richer, clearer choices.
  • The Hollow Warden arrives. A new enemy guards the newly added Guild Raid Level 24.
  • Guild Scrap now takes Relics only. Scrap value is set by the Relic's star level.
  • The Monster Codex now tracks every monster Shiba battles. Uncover each one to earn Gems.
  • Pet Quick Enhance. Tap a hexagon level icon to enhance a Pet straight to that level in one tap.
  • Dutch localization has been added to the game.
  • Push Notification toggle added to the Settings screen.
  • The AFK button on the Home screen now shows elapsed time.
  • Guild and player profiles can now be viewed directly from the leaderboard.
  • Donated Equipment now reads more clearly when it is ready to claim in Guilds.
  • Guild Raid Rush past events no longer stack up on the Hero's Path screen when rewards are uncollected.
  • For more information check out shibastorygo.com

🐞 Bug Fixes 🐞

  • Magma Warlord shipped with the wrong elemental resistances, and it was wrongly penalizing heroes who cleared its Frozen and Slow. Both were implemented incorrectly and are now fixed.
  • Guild Raid access: clearing a lower Guild Raid level in a new week no longer revokes access to higher levels you already earned.
  • Guild Raid party members now correctly receive Expertise skills from their equipped loadout, and no longer play defeat animations when you resume a Guild Raid mid-battle.
  • Casters no longer slide across the screen during Guild Raid 22.
  • Monster Hunt no longer gets players stuck after Stage 5.
  • Relics can now be upgraded straight from the Inventory without equipping them first.
  • The Luck stat is now visible in the Stats panel, including mount Luck previews.
  • Dodge and Burst DMG icons now appear correctly in Stats.
  • The Guardian Spirit tooltip now correctly describes the skill's duration.
  • Gold amounts shown during Adventure mode now match the results screen.
  • Today's Tasks: tapping the Relic prompt now opens the Relics page directly instead of the Equipment page.
  • Combat status text that was hard to read in blue has been swapped for a more visible color.
  • Skill selection taps no longer lag on the Dove and Raven screens.
  • Story map locked and unlocked states now look visually distinct.
  • The Pets icon now shows a badge when an upgradable Pet is available.
  • Mounts screen: Sun VFX rays are no longer displaced after unmounting.
  • Text overflow fixed on the Dungeon screen and for Arabic text.
  • Shop packs and large Chat windows now load faster.

🐾 Known Issues 🐾

  • Marketplace purchases can take up to 30 seconds to complete. A loading spinner stays active while the transaction is in progress.
  • The timer for AFK Rewards may reset after the app is restarted.
  • The Quick Buy screen may incorrectly show your own listing.
  • The Market Credits balance does not turn red when insufficient.
  • The Sell Item modal may not show the balance.
  • The "Claim All" button in the Inbox may not work on some iPhone devices.
  • Particle effects may get stuck on screen when opening Chat during Skill selection.
  • Equipment item icons may not fit Inbox frames.

Designer Deep Dive

The rest of this page is the long version: the why behind each change in this patch, and how to get the most out of the new systems. Skip to a section by tapping any link in the summary above.

The Marketplace

We have wanted real trading in Shiba Story for a long time, and we wanted to do it carefully. A player economy is easy to open and very hard to un-break, so 1.32 opens it on purpose with training wheels on: a narrow set of tradeable gear, clear rules about what can and cannot be sold, and automatic safety nets so a mistake costs you nothing. We would rather start small and widen it as we learn than open the floodgates and spend three patches cleaning up.

How trading works

  • Open the Marketplace to set your own prices, list Equipment, and manage your active listings.
  • Other players can browse and buy what you list. When an item sells, you are paid in Market Credits.
  • Only Limited Raid Gear Set pieces are eligible for the Marketplace at this time. This is the gear we felt most comfortable putting into a live economy first. We will look at widening the pool in future patches once we see how trading behaves.

Tradeable vs Soulbound

The single most important rule in the whole system: modifying a piece of gear binds it to you forever. We built it this way so the trading economy stays grounded in fresh, unmodified gear instead of half-leveled hand-me-downs, and so nobody accidentally sells the item they spent a week upgrading.

  • Equipment you merge or upgrade becomes Soulbound and can no longer be traded.
  • Only unmodified Equipment carries the Tradeable tag and is eligible to list on the Marketplace.
  • A new warning protects Tradeable items from accidental upgrades, so you do not lose the ability to sell a piece without meaning to.

Market Credits

  • Selling on the Marketplace pays you in Market Credits.
  • Credits can be converted to Gems.
  • You can also buy Market Credits directly from the Shop if you want to spend before you have sold.

Safety nets

  • Expired listings are refunded to your inbox automatically. If something does not sell in its listing window, you get it back. Nothing is ever lost to an expired listing.

The Marketplace is brand new and the most complex thing in the game, so expect some rough edges in this first release. We have a list of known issues at the top of this page that we are actively working through, including slow purchase times and a few display quirks. If you hit something that is not on that list, please tell us in Discord.


A Tighter Adventure: Less Grind, Better Decisions

This is the other headline of 1.32, not a footnote. We took a hard look at the core loop and rebuilt it around one idea: spend less time grinding and more time on the decisions that make a run yours. Three changes pull in the same direction - shorter chapters, a faster path to each decision, and choices worth stopping for.

Snappier chapters you can finish in a short sitting

  • Every chapter that ran 60 days is now 30 days. This continues the chapter-length pass we started earlier in the year, and it is the biggest cut yet. The long chapters had turned into attrition instead of an epic journey. Halving them keeps things moving and gets you to the next new thing faster.
  • The pacing is retuned so the trim reads as momentum, not lost progress: a full chapter now fits in a short sitting.

Auto-Advance carries you to the decisions

Shorter chapters are only half the fix. The other half is not making you tap through the stretches in between.

  • Fast Pass now includes Auto-Advance. With it active, the game progresses you automatically through the routine stretches and stops at the key decision points, so your attention goes to the choices that matter instead of the busywork between them.

Adventure choices, overhauled

Adventure choices are the heartbeat of a run, and the old UI could not keep up with the more interesting decisions we want to give you.

  • Adventure choices have a completely new UI, built to present more complex decisions clearly instead of cramming everything into the old format.
  • More room for richer choices means we can write better forks: real trade-offs, clearer stakes, and decisions that actually read at a glance. With Auto-Advance dropping you straight onto each one, the choices are where your run is decided.

Guild Raids: Level 24 and the Hollow Warden

Guild Raids get their next rung this patch, and it is guarded by something new. The Hollow Warden is not a brute. It is an attrition fight, built to punish parties that try to grind it down slowly and to reward parties that commit to fast, focused pressure.

The Hollow Warden (Guild Raid Level 24)

A new enemy, the Hollow Warden, holds the newly added Guild Raid Level 24. A few things worth knowing before your guild throws itself at it:

  • It is weak to Light. Light builds hit it for noticeably more, and it is the cleanest way through the fight.
  • Do not bring Dark. The Warden shrugs Dark damage off completely and, in fact, mends from it. Dark builds are working against you here.
  • It sustains itself. The Warden summons help, regenerates, and cleanses what you stack on it, so slow chip damage stalls out. Build to burst it down inside its windows rather than out-lasting it.

Guild Scrap is now Relics only

  • Guild Scrap has been updated to accept Relics only. Scrap value is determined by the Relic's star level, so higher-star Relics are worth more.

Other Guild improvements

  • It is now clearer when donated Equipment is ready to claim in Guilds.
  • Guild Raid Rush past events no longer stack up on the Hero's Path screen when their rewards are left uncollected.
  • Clearing a lower Guild Raid level in a new week no longer revokes access to higher levels your guild had already earned. This was a real progression bug, and it is fixed.

The Monster Codex

Shiba fights a lot of strange things. Now you can keep a record of all of them, and we are paying you to fill it out.

  • The Codex now tracks every monster Shiba battles.
  • Uncover each one to earn Gems. Working through the chapters with an eye on your Codex is now its own small reward loop.

Quality of Life

Smaller comforts that add up.

  • Pet Quick Enhance has been reworked. You can now tap a hexagon level icon directly to enhance a Pet straight to that level in a single tap, instead of stepping through one level at a time.
  • Dutch localization has been added to the game.
  • A Push Notification toggle has been added to the Settings screen, so you control whether the game can reach you.
  • The AFK button on the Home screen now shows elapsed time, so you can see how long you have been earning at a glance.
  • Guild member profiles and player profiles can now be viewed directly from the leaderboard.

How We Balance Now

We keep this section in every patch because we want to be honest about how the game actually gets made. Balance used to be art with a sprinkle of telemetry. It is now testing and player data first, with the community in the loop.

  • Thousands of test runs per change. New content like the Hollow Warden goes through real, fully built loadouts against the actual fight before the numbers ship. We read the distribution: the median run, the worst case, and the runaway tail, not a single lucky clear.
  • Telemetry on real player choices. We watch what you equip, what wins, and what gets equipped and immediately dropped. For a brand-new system like the Marketplace, that live data is exactly why we are starting narrow: we want to watch the economy with real players in it before we widen what is tradeable.
  • Days, not months. What used to take a season of post-launch tuning we can now diagnose in days. Starting the Marketplace small is what lets us move that fast without risking the whole economy.
  • Thank you. A real share of the fixes and tuning in this patch trace back to things you reported and builds you came up with that we never imagined. The loop only works because you are in it. Please keep breaking things in creative ways and telling us about it.

Underlying Bug Fixes (player-visible)

The fixes that change how the game actually plays, not just how it looks. These are the "wait, that was not supposed to happen" moments we tracked down this cycle.

  • Magma Warlord, corrected. The Warlord was implemented with the wrong elemental resistances, so it was soaking a damage type it was never designed to resist. Its resistances now read the way they were meant to. Separately, when its Frozen and Slow were sizzled off, the game was accidentally penalizing the hero who had applied them. That was a straight implementation bug, not intent, and it is fixed: clearing the Warlord's chill no longer counts against you.
  • Guild Raid party members now receive their Expertise skills from their equipped loadout, instead of going into the fight without them.
  • Casters no longer slide across the screen during Guild Raid 22.
  • Guild Raid party members no longer play their defeat animations when you resume a Guild Raid mid-battle.
  • Relics can be upgraded from the Inventory without equipping them first.
  • Monster Hunt no longer gets players stuck after Stage 5.
  • The Luck stat is now visible in the Stats panel, including mount Luck previews, and Dodge and Burst DMG icons now show up correctly.
  • The Guardian Spirit tooltip now correctly describes the skill's duration, so the Tank set 4-piece reads honestly.
  • Gold amounts shown during Adventure mode now match the results screen.
  • Today's Tasks: tapping the Relic prompt now opens the Relics page directly instead of the Equipment page.