v1.28: સો ને પાર
સો ને પાર. આ પૅચ એ ખેલાડીઓ માટે છે જેઓ ચડવા માટે પહાડ ખૂટી ગયો હતો. ચૅપ્ટર 100 અને ટૉવર 200 હવે દ્વાર બની ગઈ. 20 નવા ચૅપ્ટર (101–120) અને 20 નવા ટૉવર ફ્લૉર (201–220) ઉમેર્યા. ત્રણ ફેરફારો: ગ્લૉબલ ચૅટ લૉબી, રૅઇડ સ્કૉરિંગ જે હારને ઇનામ આપે, ઑટો-ડૅસ્ટ સહિત ઇન્વૅન્ટ્રી કૅપ. Dodge હવે જાદૂ અને AoE ઉત્તર આપે. On the Horizon જુઓ.
At a Glance
🐕✨ Feature Updates 🐕✨
- Global Chat Lobby ઉમેરાઈ.
- Raid Scoring ફરી બની — હારે પણ પૉઇન્ટ.
- Set દ્વારા Relic Filtering.
- 20 નવા Chapters (101–120).
- 20 નવા Tower Floors (201–220).
- Dodge જાદૂ સામે — Dodge ચાન્સ ના અડધા.
- Dodge AoE નુકસાન અડધું.
- Enemy Toxic Aura rebalanced.
🐞 Bug Fixes 🐞
- જૂના ઉપકરણ પર combat stuttering દૂર.
- Guild roster lockup ઠીક.
- ઝેર નુકસાન સાચો દેખાય.
- Chapter 100 completion ઠીક.
- Results screen પર gold સાચું.
- Skyward title Tower 30-10 પછી ઠીક unlock.
- Stats screen Expertise ઠીક.
- Equipment red badge ઠીક.
- Keyboard ચૅટ ટૅક્સ્ટ ઢાંકતો નથી.
- Multilingual layout pass.
- Twilight Trader બધી ભાષામાં accessible.
- Raid party VFX ઠીક.
- Mini-Game performance સુધર્યું.
🐾 Known Issues 🐾
- Discord ચૅટ formatting issues.
- Discord account link error.
- Attire frames unlock issues.
- Guild chat history reset.
Designer Deep Dive
Two threads in this patch. First: room to grow — chapters 101–120 and tower floors 201–220. Second: fairness in combat — Dodge finally covers magic and AoE, Raid Scoring rewards hard-fought losses. Tap any link above to skip to a section.
Beyond Chapter 100: The Endgame Extends
20 New Chapters: 101 through 120
- Chapters 101–120 now playable in Adventure Mode for players who cleared 100.
- Tuned for late-game roster: full-strength sets, mature Expertise progression.
- The aim is more mountain, not a victory lap.
20 New Tower Floors: 201 through 220
- Tower floors 201–220 live for players who cleared 200.
- New benchmark for the Tower leaderboards.
Phase 1 of the endgame extension. New content gated behind clearing 100/200.
Global Chat Lobby
- Global Chat Lobby added as a new chat tab. Anyone in your region can read and post.
- Real-time translation on by default (from v1.26 guild-chat work).
- Guild chat unchanged. Lobby is additive.
Raid Scoring: Losses Pay Now
- All Raid Scoring rebuilt. Win bonus still the headline, but losses now grant points too, scaled to fight difficulty.
- A guild taking harder content and falling short will usually outscore a guild that only picks safe fights.
Relic Filtering by Set
- Filter Relics by Set. Set selector now in the Relic inventory filter dropdown.
- Stacks with existing rarity and slot filters.
Dodge Expansion: Magic & AoE Now Answer
Dodge vs Magic attacks
- Magic attacks can now be dodged at half your Dodge chance. A hero with 40% Dodge rolls 20% to dodge Fire Bolt, Ice Spike, or Bolt.
- True damage stays unevadable. Stunned or frozen hero still cannot dodge.
Dodge vs AoE attacks
- Successful Dodge roll on AoE now leaks half damage instead of the full hit.
- On-hit effects from AoE attacks still trigger on a half-leaked dodge.
Why these numbers
- Half on Magic keeps Magic Resistance the primary answer to spell damage.
- Half on AoE removes the "Dodge is useless against this boss" pattern.
Enemy Tuning: Toxic Aura
- Enemy Toxic Aura now applies poison at most once per round per unique attacker.
- Multiple attackers still each get their own roll. Cap is per-attacker, not per-fight.
Chapter 100 Completion Fixes
- Multiple Chapter 100 completion bugs fixed. End-of-chapter transition issues resolved across the board.
- Deliberate prerequisite for the Chapter 101–120 release.
Combat Display Fixes
- Poison damage now displays the correct value when Shiba is hit.
- Gold on the Results screen now matches actual run earnings.
- Stats screen, Expertise displays correctly.
- Equipment red badge no longer shows when nothing is new.
Localization & UI Fixes
- Overlapping and misaligned text fixed across multiple non-English languages.
- Twilight Trader now reachable in every supported language. Fixed.
- Keyboard no longer covers chat text when typing in Chat.
Performance & Stability
- Older devices, combat hitching smoothed out.
- Mini-Game visual performance improved.
- Guild roster freeze fixed.
- Raid party VFX now plays correctly.
On the Horizon
A breadcrumb, not a roadmap. A real strategic shift for how players approach the game's hardest content. Not a tuning pass, not a new set; a structural change to the toolkit you bring into a fight you couldn't quite close. Not ready to name it yet. Soon. Watch this space.
How We Balance Now
- Thousands of test runs per change. Distribution reads, not single data points.
- Telemetry on real player choices. We watch what builds you actually pick.
- Days, not months. Chapter 100 bug cluster fixed inside a single patch cycle.
- Thank you. Changes trace back to builds you came up with. The loop only works because you're in it.