v1.30: Guild Tools & Quality of Life
Guild Tools & Quality of Life. Two tings dey run through dis patch. Di first one na guilds as real organisation: leaders fit now track member activity and contributions, set minimum power requirements, and di early Guild Raid experience don smooth out for new members. Guild Equipment Gifting dey queue up right behind am. Di second thread na long quality-of-life pass: 60fps on high-end devices, combat text wey scale with damage, instant max level-up on mounts, equipment level-ups wey persist on di equipment type when you swap pieces, smarter skill choices wey read di mount wey you dey ride, and newer-player smoothing pass on energy, Tower Challenges, and lower Raid floors. Around all dis, Rootbane join di elite roster and Minotaur dey hide somewhere out there for people wey go find am.
Quick Look
πβ¨ Feature Updates πβ¨
- Guild leader tools - track member activity and contributions, and set minimum power requirement for joining.
- Guild Raids smooth for new members - di early raid experience don better, and guilds near your region go show first when you dey browse.
- Guild Equipment Gifting dey come soon - guildmates go fit send and request free equipment gifts to each other.
- Rootbane join as new elite enemy - new face don enter di elite roster.
- Minotaur dey out there - new NPC don enter di world. Find am if you fit.
- Gold Rush - Fast Travel don rename for clarity.
- Servers menu - Characters menu don rename to Servers.
- Combat text scale with damage - big hits dey feel bigger now.
- Expertise level-up VFX - when you level up Expertise for combat, e dey land with real visual weight.
- Chain Recovery and Lifeblade improvements - longer chains pay out more, and Lifeblade heal more di harder you hit.
- Smarter skill choices - di game stop offering dodge skills when you dey ride Tortuga, counter-attack chance increase boosts when you dey on Pyropod, and similar mismatches.
- Open usernames and items from chat - tap to inspect.
- 60fps on high-end devices - di game now dey run at 60fps where hardware support am. Frame-rate adjustments dey pause while device dey charge.
- Instant max-level on mounts - one tap level a mount to di highest level e fit reach now.
- Equipment level-ups stick to di equipment type - swap to different piece of di same type and di level-ups wey you already invest still dey there.
- Notification badges don trim - badges for features wey you never engage with no go pile up on home screen again.
- Newer-player smoothing - earlier Tower Challenges unlock, key drops for Story Chests, higher energy refill from ads, and easier Raid floors below level 20.
- Restore Purchases now dey recover purchases wey dem charge but never fulfil.
π Bug Fixes π
- Visual lag and hitching don reduce across multiple flows.
- Inbox attachments now dey grant full set of rewards when you open multiple messages at once.
- Reward collection no longer dey soft-lock after first guild donation.
- Guild Raids receive multiple gameplay and visual fixes.
- Healer mounts wey get defeated dey now replaced by next mount with no delay.
- Pyropod 4-piece Healer set bonus no longer cause infinite revive loop for Tower Challenges.
- AFK reward chest now include full mix of possible rewards again, not just pets.
- Boss fight reset after crash don resolve.
- Fortune Teller milestone and ad reward no longer show null or empty rewards, and di crash on some devices don fix.
- POI sorting on every Guild Raid biome don correct.
- Tower Challenge Floor 100 repeats now correctly reward floor 100 instead of floor 99.
- Rivals leaderboard access don restore for affected players, and previous rankings don return.
- Discord and Friends list connection issues for some players don fix.
πΎ Known Issues πΎ
- Di Collect button fit remain on screen after you claim AFK rewards from Daily Tasks.
- Chat input fit become unstable when you dey delete emojis.
- Stats text fit not always update dynamically after you add new skill.
- For Monster Hunt, increasing max HP while at full health no go raise current HP to match.
- Rapidly tapping Skip button for Tower Challenges fit cause di run to end early and consume di ticket.
Designer Deep Dive
Two threads dey for dis patch. Di first na guilds as real organisation: leader-side tools for member activity, contributions, and power gates, plus streamlined onboarding into Guild Raids and Guild Equipment Gifting layer wey dey queue next. Di second na quality-of-life pass wey touch mounts, equipment, combat text, performance, and early-game economy. Skip to any section by tapping any link for di summary above.
Guild Leader Tools
Guilds for Shiba Story Go don, until now, mostly be social and reward-sharing. Leaders never get plenty ways to see who actually dey contribute or to control who join. v1.30 turn di guild leader role into real management surface: visibility into wetin every member dey do, and power gate to keep di front door honest.
Member activity and contributions
- Leaders fit now track member activity and contributions from di guild surface. Di lurkers, di carriers, di new joiners wey dey pull weight: all visible for one place.
- Di aim na to make promotion, demotion, and removal decisions based on di same data di leader dey feel anecdotally, not on guesswork.
Minimum power requirements
- Leaders fit set minimum power requirement for joining di guild. Guilds wey want to stay competitive fit keep di floor where dem need am; casual guilds fit leave di floor wide open.
- Existing members no dey affected; di gate dey run at di front door, not retroactively.
Guild Raids: Smoother On-Ramp
Guild Raids na one of di densest systems for di game, and di first few raids wey new guild member run don historically be di hardest to read. v1.30 sand di on-ramp without changing wetin veterans already dey do at di top of di ladder.
Early Raid experience streamlined
- Di first few Guild Raids wey new member run don audit for clarity and friction. Less debris, fewer dead clicks, clearer read on wetin to do next.
- Raid levels below 20 don make easier to smooth progression for guilds wey dey onboard fresh members.
Regional guild browsing
- When you dey look for guild to join, guilds near your region now appear first for di browser. Di chat wey dey land when you walk inside dey more likely to be alive at di times when you actually dey play.
Raid bug sweep
- Pass of gameplay and visual fixes across Guild Raids land alongside di streamlining work, including POI sorting wey don correct on every biome.
Coming Soon: Guild Equipment Gifting
Di next major guild beat don queue up behind dis patch: Guild Equipment Gifting. Members go fit send and request free equipment gifts to each other, turning di guild chat surface into real exchange layer. Di feature dey on di way; dis patch dey lay di plumbing.
- Send gift to guildmate wey need piece wey you get spare.
- Request gift when you dey hunt for specific item, and let your guildmates fill di order.
- More detail go land with di feature itself for next release.
New Faces & Renames
Small batch of new content land alongside di systems work, plus two name changes wey make existing features easier to talk about.
Rootbane join di elite roster
- Rootbane don add as new elite enemy. New face for elite hunters to test loadouts against.
Di Minotaur dey hiding
- Di Minotaur NPC don add to di world. Find am if you fit. We no go tell you where to look.
Gold Rush (formerly Fast Travel)
- Fast Travel don rename to Gold Rush. Di mechanic no change; di name now match wetin di feature actually dey do for your run economy.
Servers (formerly Characters)
- Di Characters menu don rename to Servers for clarity. Di menu never really be about characters; e be about which server your characters dey live on. Di new name dey read di way di menu actually behave.
Combat & Skill Polish
Handful of touches across combat wey round out moment-to-moment play: scaling visuals on big hits, more weight on Expertise level-ups, two skill tunes wey reward how you already dey try to play, and smarter skill-choice roller wey stop offering you skills wey obviously no fit your current setup.
Combat text scales with damage
- Combat text now scale for size with damage magnitude. Crit, big hit, ultimate finisher: all dey read bigger on di screen. Smaller hits stay small and out of di way.
Expertise level-up VFX
- Leveling up Expertise for combat now get improved VFX. Di moment dey read as real milestone instead of quiet stat bump.
Chain Recovery and Lifeblade improvements
- Chain Recovery don improve to reward larger hit chains. Longer chains dey pay out more healing.
- Lifeblade now dey heal more di more damage you deal for a round. Hit harder, heal harder.
Smarter skill choices
- Di skill roller now dey read your current setup before offering choices. Few examples of wetin e stop doing:
- No dodge skills while you dey riding Tortuga. Tortuga identity na staying put; dodge na wasted offer.
- No counter-attack chance increase boosts while on Pyropod. Pyropod kit no lean on counters; di upgrade was almost always dead weight.
- Other obvious mismatches across di mount and role roster don prune di same way.
- Di aim na fewer rerolls wey dem spend on skills you go never take and more rerolls wey dem spend picking between real options.
Chat & UI Touches
Chat dey mature as real surface for di game. v1.30 add inspection from chat directly: when somebody mention item or another player, you fit open di details right there instead of leaving di conversation.
- Usernames and items for chat fit now open to view details. Tap username to see di player; tap item to see di gear. Di chat conversation stay where e dey.
60fps on High-End Devices
Di game don target 30fps everywhere for most of its life. With device performance wey dey climb every year, leaving di high end on flat 30 na leaving real polish on di table. v1.30 turn on 60fps on high-end devices with few sensible guardrails.
- High-end devices now run at 60fps for smoother animation, scrolling, and combat readability.
- Frame-rate adjustments dey pause while di device dey charge, so charging session no go trip di rate-step logic and create visible hitches.
- Lower-end devices continue to target 30fps. Di system na per-device, not global flag.
Quality of Life
Handful of small but high-frequency annoyances were taking up disproportionate mental load. Dis patch sand di worst of dem down.
Instant max-level on mounts
- Level-up button on each mount now levels dat mount instantly to di highest level e fit currently reach. No more repeatedly tapping di level-up button to drain your resources one tier at a time.
Equipment level-ups stick to di equipment type
- Level-ups on equipment now persist on di equipment type itself. Swap from one weapon to another and di level-ups wey you already earn for dat slot type still apply. Investment for slot stop feeling like e dey throw away every time you find better piece.
Notification badges trimmed
- Badge clutter on di home screen don reduce. Badges for features wey you never engage with yet no go pile up there. Di badges wey you see na about content wey you dey actively use.
Restore Purchases
- Restore Purchases now dey recover purchases wey dem charge but never fulfil. If transaction complete on di store side but never reach your account, Restore Purchases go pick am up.
Newer-Player Smoothing
Di first hours and days of di game dey continue to get attention. v1.30 land energy-economy pass wey aim at di stretch where newer players dey hit wall between content beats.
- Tower Challenges dey unlock earlier for early-game progression.
- Story Chest rewards don update to include keys, so di inventory wey you build up early actually open di doors wey you dey hit.
- Energy refill from ads don increase, giving newer players more sessions per day from di same daily ad budget.
- Raid floors below level 20 don ease to smooth di curve onto di rest of di Raid ladder (dis beat share with di Guild Raid section above, since e dey live at di intersection of guild onboarding and new-player onboarding).
How We Balance Now
We dey carry dis section forward each release because e na evergreen explanation of how patches like dis one dey come together. Rigorous testing and player telemetry, with di community for di loop.
- Thousands of test runs per change. Before di skill-roller pruning land, we put real loadouts through real chapters across di full mount roster and read how many skill offers were actually being taken versus rerolled. Mounts where di reroll rate was clearly inflated by dead-on-arrival offers get di prune.
- Telemetry on real player choices. Di newer-player smoothing pass was tuned against drop-off curves for di first few sessions, not against gut feel. We watch di exact session where new players were stalling and work backwards from there.
- Days, not months. Di Guild Raid early-experience audit move from triage to fix to verify inside dis patch cycle.
- Thank you. Di guild leader tools come directly out of repeated asks from active guild leaders. Di skill-roller smarts come out of player feedback say mount-and-skill mismatches were eating reroll currency. Di energy-economy pass come out of newer-player observation work wey di community help us prioritize. You keep finding di seams. Please keep reporting dem. Di loop only work because you dey for am.