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v1.36: Una Ask, We Listen

We hear una, well well. Una don dey tell us say una want make Shiba Story Go friendly pass for free-to-play, and with v1.36 we dey make big move for dat direction. Plenty part of di game wey bin dey cost real money na Gems we dey price am now, di currency wey you dey earn just by play.

Outfits, chapter offers, Gold packs, di Fortune Teller, di new Loadout Manager, refresh bundles, and plenty more don all move from dollars go Gems. Big part of di store na something wey you fit earn reach now, no be something wey you must buy. On top of dat, Energy dey regenerate faster, so you go spend more of your time dey actually play.

As we dey settle into dis model, our release tempo go shift go polish and stability pass brand-new features. We dey committed to keep di game dey run well and to continue dey listen to una feedback. Thank you say una dey play, say una push us on dis one, and say una be part of di journey.


At a Glance

πŸ•βœ¨ Di Big Change: Big Part of di Game Don Become Free-to-Play πŸ•βœ¨

βš”οΈ Sneak Preview: Di Arena (PvP) βš”οΈ

πŸ• Also for v1.36 πŸ•

  • Pre-battle skill pick for Tower Challenges. Choose skill before di first wave to shape your run.
  • Raid 23 stat caps don raise go di standard progression curve.

🐞 Bug Fixes 🐞

  • Tower floors: per-enemy hero debuffs no dey stack again for multi-enemy floors.
  • Guild Raid 4: invisible summoned enemies dey recover correctly now, and di Hive Pressure swarm don get cap.

Designer Deep Dive

Di rest of dis page na di long version: wetin change for di economy and why we make di call, plus first look for di Arena. Jump go any section by tap any link for di summary on top.

Di Gem Shift: Wetin Move

Di core of v1.36 na one single idea: if you dey play di game, you suppose dey earn your way reach most of wetin di game dey sell. Gems na di currency wey you dey collect from chapters, events, daily play, and rewards. We move di bulk of di store go dat currency.

Na here be wetin dey cost Gems now instead of real money:

  • Outfits and cosmetics. Black Mage, Dragon Knight, Gunslinger, Raincoat, and di Shinobu outfit all na Gem purchases now. To look fine no be credit-card decision again.
  • Chapter offers. Di whole chapter offer range, di milestone chapter popups, di defeat-recovery offers, di Dino mount line and im star upgrades, and di unlimited offer all don move go Gems.
  • Gold and di Fortune Teller. Gold packs, di Gold and Silver chests, and Fortune Teller draws (tiers 2 reach 7) na Gem-priced now.
  • Refresh bundles. Energy, chest, pet-egg, and relic-dust refresh bundles (di mid and upper tiers) dey cost Gems now.
  • Try-buy gear and di first Comet mount pack na Gem-priced too.

Di through-line: di things wey you dey reach for as you dey progress, like cosmetics, chapter boosts, Gold, draws, and refreshes, na things wey you fit grind toward now, no be things wey you must buy.

Di Loadout Manager Na Gem Unlock Now

We wan call dis one out direct, because na di clearest example say we dey listen.

For v1.35 di Loadout Manager, wey dey let you save and swap reach five Equipment loadouts for different game modes, launch as real-money in-app purchase. Di feedback come sharp sharp and e dey fair: quality-of-life tool wey good players dey lean on every day no suppose dey behind paywall.

For v1.36, di Loadout Manager na Gems you fit take unlock am. Same feature, currency wey you fit earn. If you don buy am already, thank you.

Energy Dey Regenerate Faster

To move purchases go Gems only matter if you fit actually play enough to earn dem. So we speed up di clock.

  • Base Energy regen drop from one point every 24 minutes go one every 10 minutes. Dat na more than twice di natural Energy over di same stretch of real time.
  • Di practical effect: more Adventure and Dungeon runs per day without spend anything, wey in turn mean more Gems dey flow in from play. Di faster economy and di faster Energy, we design dem to reinforce each oda.

Rewarded Ads Still Dey Optional

Quick note on ads, since e come up alongside di paywall feedback.

Rewarded ads still dey for di game as free, opt-in way to earn small extra: energy top-up, extra chest, pet-egg pull. Dem no dey ever require am to progress, and no ad dey wey you must sidon watch before you fit play. Watch one if you want di bonus; ignore dem complete and di game go play di same way.

Di Arena: A PvP Sneak Preview

We never get true player-vs-player for Shiba Story Go before. Di Arena dey change dat, and na di biggest competitive addition wey di game ever get. Na here be your first sneak preview.

  • Take on oda players. Put your team against rosters wey real players build, and find out how your build truly stack up.
  • Climb di leaderboard. Win battles and rise through di ranks against di rest of di community.
  • E dey ship inside v1.36, but di doors go stay shut till future unlock. Take dis one as your heads-up.
  • Rewards still dey come. We go share wetin di Arena climb go earn you closer to launch.

Dis na just sneak preview, so we dey keep di rest under wraps for now. Di full picture and di rules go show when di Arena launch. Start to dey plan di roster wey you wan bring, because di moment e open, di climb go begin.


How We Balance Now

We dey keep dis section for every patch because how di game dey make no suppose be mystery. Dis one na economy decision as much as e be balance one.

  • We read di feedback direct. Dis change no come from spreadsheet. E come from reviews, Discord threads, and support tickets wey all dey talk di same thing. We take di loudest, most consistent piece of player feedback wey we ever receive, and we act on am.
  • Days, no be months. From decision reach ship, di economy rework move inside one single patch cycle. When di call clear, we dey move fast.
  • Thank you. Una tell us, plain and plenty times, say di game dey ask for too much money for too many place. We hear una. Na dis be us dey listen. Continue to dey tell us where e still no feel right. Di loop dey work only because una dey inside am.